Role Reversal
Movement Controls
Sorry, you don't get to control your character's movement or actions in this one.
What?
It's okay though. In return, you get to do my job for me: Design levels that you can beat with the pre-programmed movement inputs. Have fun!
To win a level, your character must get a variable number of keys (Look at the exit door, it tells you how many) and then stand in front of the exit door when they execute the "Leave" action. Which is usually the *last* action they will take.
To get keys, your character has to punch enemies. Put the enemies where the character will punch them.
Tip: First, in every level, just give the character some space to move so you can see what they do and when they do it. Then build around that.
If the play button doesn't work, make sure you placed the player character *and* an exit.
Controls
Left-Click into the play area to place the currently selected kind of stuff. There's a limit to the amount of things you can place. If you run out of, say, ground blocks to place, delete a few you placed earlier.
Use the number keys 1 to 4 to change what you place.
- Ground Block
- Enemy
- Player Character
- Exit
Right-Click into the play area to delete stuff from it.
Hit the Play button to let your player character have a crack at the level. Make sure you placed a player character and an exit.
Submission to GMTK Game Jam 2020
Known Bugs
- It's possible that right-clicks won't register if you're on MacOS. Try playing on Windows if at all possible, as the game's nearly impossible to beat this way.
- The physics aren't deterministic. I did not have the time to make them so (and I'm not even sure if it's possible without writing entirely new physics engine). Sometimes your solution is correct and you'll still fail. I apologise for that.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Nichtschwert |
Genre | Platformer |
Made with | Unity |
Tags | Level Editor, Puzzle-Platformer |
Comments
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bro really predicted 2023 theme
Keep losing to the enemies... not sure how to punch them. But this is really cool and I'm sure I'll figure it out
that was fun! 😄
Thank you! I'm glad you like it!
I love the level of puzzling and abstract thinking in this one
Thought this would just be a joke non-game, but turns out it's surprisingly clever and tricky. Cool idea!